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Credits

Fallout: New Vegas in the browser, recompiled from your own copy of the game. It stands on other people's work.

fnv_decomp: the foundation

fnv_decomp, the community decompilation coordinated on fnvdecomp.com, rebuilt the game's program as C++, function by function, each one checked to compile to the same bytes as the original. Its names, types and layouts are how every part of this port understands the game.

Its authors released it with no licence and said that credit is not required. We credit them anyway, because this port would not exist without them. The largest contributions came from connorx2000, h-x3n, L1ll3J, andgju, gavinbrow, FFwLo, MK5280, momentom861, MatiasIsGood and Stargallian, with 35 more named contributors and 8 who took part anonymously. The full list is in their credits.

nv-rs: design ideas

nv-rs, by slaterain and its contributors, is a new engine for the game written in Rust. We took two ideas from it: running the game's threads as deterministic coroutines, and modelling Direct3D 9 as a complete state machine. No nv-rs code was copied.

Tools

The game

Fallout: New Vegas was developed by Obsidian Entertainment and published by Bethesda Softworks. "Fallout", "Fallout: New Vegas" and "Bethesda" are trademarks of their owners. This project is not affiliated with or endorsed by Bethesda Softworks, ZeniMax Media, Obsidian Entertainment or Microsoft. It contains no game files: the game runs from your own copy.

Licence

This project's own code is under the MIT licence, and its source is at github.com/SgtMetz/fnv-web-recomp. The licence covers only our original work, not the game or its files.